SAN FRANCISCO (Reuters) - Alphabet Inc’s (GOOGL.O)
Google on Wednesday unveiled tools to make augmented reality apps for
mobile devices using the Android operating system, setting up its latest
showdown with Apple Inc’s (AAPL.O) iPhone over next-generation smartphone features.
Phone-based
augmented reality (AR), in which digital objects are superimposed onto
the real world on screen, got a huge boost from the popularity of the
Pokémon Go game. The game, launched in the United States in July last
year, sent players into city streets, offices, parks and restaurants to
search for colorful animated characters.
Analysts expected the game to make $3 billion for Apple over two years as gamers buy “PokéCoins” from its app store.
Google’s
take on the technology will first be available on the Samsung Galaxy S8
and Google’s own Pixel phone. The company said in a blog post that it
hoped to make the system, called ARCore, available to at least 100
million users, but did not set a date for a broad release.
Apple in June announced a similar system called ARKit that it plans to release this fall on “hundreds of millions” of devices.
Google
and Apple will jockey for the attention of customers and software
developers who will build the games, walking guides and other
applications that would make AR a compelling feature.
Many
tech industry leaders envision a future in which eyeglasses, car
windshields and other surfaces can overlay digital information on the
real world. Google and Microsoft Corp (MSFT.O) have already experimented with AR glasses.
“AR
is big and profound,” Apple Chief Executive Tim Cook told investors
earlier in August. “And this is one of those huge things that we’ll look
back at and marvel on the start of it.”
Apple and Google have had to make compromises to bring the technology to market.
In
Apple’s case, the Cupertino, California-based company decided to make
its AR system work with devices capable of running iOS 11, its
next-generation operating system due out this fall.
This
means it will work on phones going back to the iPhone 6s, which have a
single camera at the back and standard motion sensors, rather than a
dual camera system found on newer models such as the iPhone 7 Plus or
special depth-sensing chips in competing phones. That limits the range
of images that can be displayed.
Google
initially aimed to solve this problem with an AR system called Tango
that uses a special depth-sensor, but only two phone makers so far
support it. With ARCore, Google changed course to work on phones without
depth sensors.
But the fragmentation of the
Android ecosystem presents challenges. To spread its AR system beyond
the Galaxy S8 and Pixel phone, Google will have to figure out how
account for the wide variety of Android phone cameras or require phone
makers to use specific parts.
Apple,
however, is able to make its system work well because it knows exactly
which hardware and software are on the iPhone and calibrates them
tightly.
Michael Valdsgaard, a developer with
the furniture chain IKEA, called the system “rock solid,” noting that it
could estimate the size of virtual furniture placed in a room with 98
percent accuracy, despite lacking special sensors.
“This is a
classic example of where Apple’s ownership of the whole widget including
both hardware and software is a huge advantage over device vendors
dependent on Android and the broader value chain of component vendors,”
said Jan Dawson, founder and chief analyst of Jackdaw Research
Google, Apple face off over augmented reality technology
Reviewed by Unknown
on
August 30, 2017
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